Slots (#175)
* Initial commit. * Changes * Remove dead code * Remove dead code * Remove dead code Co-authored-by: Outrun Colors, LLC <outruncolors@gmail.com> Co-authored-by: Aevann1 <59999695+Aevann1@users.noreply.github.com>
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7 changed files with 164 additions and 4 deletions
145
files/classes/slots.py
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145
files/classes/slots.py
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from json.encoder import INFINITY
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import random
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from .comment import *
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from files.helpers.const import *
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class Slots:
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commandWord = "!slots"
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minimumBet = 5
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maximumBet = INFINITY
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symbols = {"♦️", "♠️", "♥️", "♣️", "⚧", "🔞", "⚛️", "☢️", "✡️", "⚔️", "🐱"}
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# Common...
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commonRatio = 4
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commonPayout = 2
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# Uncommon.
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uncommonIndex = 4
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uncommonRatio = 3
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uncommonPayout = 3
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# Rare~
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rareIndex = 8
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rareRatio = 2
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rarePayout = 5
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# Jackpot!
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jackpotIndex = 10
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jackpotRatio = 1
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jackpotPayout = 100
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def __init__(self, g):
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self.db = g.db
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# Check for !slots<wager>
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def check_for_slots_command(self, in_text, from_user, from_comment):
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if self.commandWord in in_text:
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for word in in_text.split():
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if self.commandWord in word:
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try:
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wager = word[len(self.commandWord):]
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wagerValue = int(wager, base=10)
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if self.wager_is_valid(from_user, wagerValue):
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result = self.pull_the_arm(from_user, wagerValue, from_comment)
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return { 'pulled': True, 'result': result }
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except ValueError:
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break
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return { 'pulled': False, 'result': '' }
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# Ensure user is capable of the wager
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def wager_is_valid(self, from_user, wager):
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if (wager < self.minimumBet):
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return False
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elif (wager > self.maximumBet):
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return False
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elif (wager > from_user.coins):
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return False
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else:
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return True
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# Generate full set of symbols.
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def count_out_symbols(self):
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countedSymbols = []
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payoutLookup = {}
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index = 0
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for item in self.symbols:
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count = 0
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if index == self.jackpotIndex:
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count = self.jackpotRatio
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payoutLookup[item] = self.jackpotPayout
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elif index >= self.rareIndex:
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count = self.rareRatio
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payoutLookup[item] = self.rarePayout
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elif index >= self.uncommonIndex:
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count = self.uncommonRatio
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payoutLookup[item] = self.uncommonPayout
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else:
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count = self.commonRatio
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payoutLookup[item] = self.commonPayout
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while count > 0:
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countedSymbols.append(item)
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count -= 1
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index += 1
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random.shuffle(countedSymbols)
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return { 'symbols': countedSymbols, 'payout': payoutLookup }
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# Consolation prizes return the user's wager.
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def check_for_consolation(self, symbols):
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# 1. Any 2 matching.
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if symbols[0] == symbols[1] or symbols[0] == symbols[2] or symbols[1] == symbols[2]:
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return True
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# 2. Any instance of jackpot.
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for symbol in symbols:
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if symbol == "🐱":
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return True
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return False
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# Actually make the relevant calls
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def pull_the_arm(self, from_user, amount, from_comment):
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# Charge user for the bet
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self.charge_user(from_user, amount)
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# Determine the outcome
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result1 = self.count_out_symbols()
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result2 = self.count_out_symbols()
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result3 = self.count_out_symbols()
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symbol1 = result1['symbols'][0]
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symbol2 = result2['symbols'][0]
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symbol3 = result3['symbols'][0]
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payout = result1['payout'][symbol1]
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isMatch = symbol1 == symbol2 and symbol2 == symbol3
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resultSymbols = [symbol1, symbol2, symbol3]
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isConsolation = self.check_for_consolation(resultSymbols)
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if isMatch:
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# Pay out
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reward = amount * payout
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self.credit_user(from_user, reward)
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elif isConsolation:
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# Refund wager
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self.credit_user(from_user, amount)
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return "".join(resultSymbols)
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# Credit the user's account
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def credit_user(self, from_user, amount):
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from_user.coins += amount
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self.db.add(from_user)
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self.db.commit()
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# Charge the user's account
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def charge_user(self, from_user, amount):
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from_user.coins -= amount
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self.db.add(from_user)
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self.db.commit()
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